PluralSight - A Programmer's Guide to Game Art for Unity
http://pluralsight.com/training/Courses/TableOfContents/programmers-guide-game-art-unity
I'm a big fan of PluralSight and for $29 (a month's subscription, about R320) it's well worth investing to get well made training videos on a variety of technologies; and I've just discovered this course.
Topics include:
I'm a big fan of PluralSight and for $29 (a month's subscription, about R320) it's well worth investing to get well made training videos on a variety of technologies; and I've just discovered this course.
Topics include:
- Environment Construction with Blender
- Environment Texturing
- Environment Texturing Part 2
- Tree Modeling and Texturing
- Finalizing the Environment
Comments
These techniques work best when you consult an artist (or use your own art insight) - what you really should do is query the artist until you understand their "algorithm", and code that up. It's difficult though; experts cannot always verbalize what they do. But some can - Paul at Luma has helped me in many instances with procedural artsy methods; he just has a way of breaking things up in a programmer-friendly way, and is a bit crazy (with respect) enough not to dismiss what computers can do on the art front.
Might be worth checking out
Edit: I just looked at Game Art and they cover: Maya, 3ds Max, Softimage, ZBrush, TopoGun, Marmoset Toolbag, Photoshop, MODO and Mudbox
I've been using Digital Tutors for a few months now, by far the best beginner to Pro content available.
Companies like EA and Blizzard use them.
I felt that other competing libraries (e.g. The Gnomon Workshop, Eat3D, 3dmotive) had much better (even if generally much less) content, taught by people with much more experience, who knew my time was valuable, and who would work really quickly. After all, it's a video: if I need to see something again, I can just watch it again. If I need more information, all I need to know is what to Google. And, most importantly, by far the most useful lectures were ones that taught you a way of thinking, a design philosophy, and not about learning the interface to a program (which should be in the program's documentation anyway).
That said, the last time I watched any of the Digital Tutors videos was some 4 years or so ago, so it's possible the quality of their material might have improved since then. Also, I realise that not everyone is learning art software to be artists, and that there might be value to knowing merely what buttons to press.