Riot

edited in Projects
Here's a new idea for a game: The game is called Riot, where a riot is ongoing. You can choose to be a rioter, or the riot police. The police will get better weapons the more violent and further the rioters get, and there objective is to push the rioters back beyond a point. The rioters will either start with nothing, or very basic weapons, depending on game mode, and will have to get better weapons by stealing them from police by killing or overpowering them, or find items lying around the make and make there own, such as robbing a pool store for HtH, and stealing brake fluid from a car, and making a bomb. The game will have destructible environments, and will be powered by Unreal Engine 4. We currently have a very small team, of about 8 people working on this, so it will be classified as an indie game. Only a small minority of our team has any experience, so the game will take a while to develop, any advise will be welcome.

Comments

  • edited
    Hi guys, I am not trying to discourage them or anything with not making games, but it seems like they don't have their heads in the right places.

    First of all I know for a fact that there are essentially 2 or 3 people that actually "know" stuff about developing (modeller and programmer), and for a team of 8, that is nothing...

    I strongly recommend that they switch over to another, smaller project as they do not necessarily "have no clue" about gamedev, but this project seems to big for them...

    Also, there is too much content in a game like this, for lets say an 8 man team, even that other riot game has taken a long time and it seems to be a simpler version of this! No offence, but you guys don't seem to grasp anything to do with performance, an entire building breaking is very cpu intensive, and it will have a massive performance dip (I know, because in the game i am currently working on, if you break more than 7 bookcases (these are the simplest models) the game will drop from a solid 60 to 15 fps!)

    (here are some pictures my friend murderz took when he talked to him: http://prntscr.com/5fasho http://prntscr.com/5farqs http://prntscr.com/5faptv)
  • You should have a look at the game called Hooligans, it's pretty much in the spirit of what you are describing.

    http://en.wikipedia.org/wiki/Hooligans:_Storm_Over_Europe
  • edited
    I remember something that sounds a bit like this:
    http://riotsimulator.org

    I'm not trying to discourage you from making things, please do go ahead and build as much as you can! Just be aware that if you get halfway and can't finish, making your next project much smaller is a good idea :)
  • edited
    Don't build big games when you're starting off. Build small games. And make it REALLY good. Instead of making a big game that you can barely get working. Start small, it'll feel WAY better, trust us on this one. We all need that.

    Also yeah as soon as I saw "Riot" I thought of the game @dislekcia mentioned. Don't worry about building games with similar ideas - people have different interpretations of the same thing all the time. Just be aware that you don't end up copying them, often you end up going down the same route even if you start out differently if you don't consciously steer away from a known project.
  • Games about rioting are a great place to do some responsible social commentary.

    See also http://riotsimulator.org/

  • Lol that's 3 in a row that's brought up the same link :P
  • Haha, must have all posted at roughly the same time. :)
  • There's another civil disobedience game where the engine's focus is on realistically simulating how it goes from peaceful daily routine to full on riot. It had a cutesy tilt-shift type art style and there's an early tech demo. Name eludes me... any ideas?

  • No idea... I can visualise it though, a bunch of pixel people, all with a "discontent" factor, someone stubs their toes, and everyone gets irritated, then like some politician crap goes on tv, everyone gets irritated a bit more... Then after a few more toes tubbed the world is burning :)

    Love it <3
  • Anyhoo, to the OP:

    This is hella ambitious for a first game. For our first game we went with something that's mechanically quite simplistic, purely just to have something we CAN finish while still working full-time day jobs, and it's still going painfully slowly. Not saying don't do it, but might be worthwhile doing something smaller first just to go through the motions of creating and shipping a product. Smaller doesn't have to mean bad or throwaway either.

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