Development Team
Hi guys! I'm an entrepreneur looking to put a development team together to design and develop a video game. Looking for ambitious/bold designers,programmers, artists, level designer and sound engineer. I'm looking for individuals who are motivated, creative (problem solvers) , resilient and most importantly loyal. Please inbox me if you share any of the characteristics I've listed. Look forward to meeting you all.
Comments
I can't help but think that would be a useful list.
Think about it this way: If the budget for a game from an AAA publisher is $100M, then $1.4B could fund at most 14 games. More than 14 different games reach South African shelves each year, thus the South African market cannot sustain that sort of development. Yet, in order to compete, you'd have to have at least that sort of development budget. It can't be done.
That's why all the studios that are successful in SA focus on reaching global markets. I feel like your research isn't up to scratch, but good luck anyways. (A good question to ask is what fraction of that supposed $1.4B is a single game likely to command)
Good luck to you on your own endeavour.
You will reduce your own risk, and can help the industry.
Because most of us here have our own projects we are working on and even with just 1 to 2 people, we are still being able to achieve creating small fun games which will give us a income in the future - even if its not that much.
What your saying is, is that your not seeing it as a "job" meaning you want to start it without paying people, then for being the main guy you will be getting most of the profit. What do you contribute to this project of yours? Are you going to be the project manager only which in my case any person can do? or are you going to be the guy with the idea of the game? which is also the same case.
To put things lightly, you must give us more than just "Ive always worked on a vision always felt too much admin can psyche one out of achieving goals" - and how you want to justify something that most game developers know like @dislekcia said. That market means nothing if clash of clans makes that in a year so to say.
Say what your project is about, how you plan to start it out, where you intend people to work, how much they should work, if they are going to get payed, how will things be run [Your doing programming, this guy will do Modeling, etc].
If people dont get payed - you can approach us in a different way in saying- i am going to make a team consisting of 5 people that has vital roles- whichever game we make and make money out of, will be split equally among us 5 - Something like that. Like i am a person always up for making a game, being able to create a game is a joy in life and having ppl enjoy that game is even more enjoyable, but when you have created your game, you want to aim bigger and everyone here wants to earn something for the effort they put in.
Everyone should aim being like Blizzard are today.
To answer your question yes there is start-up capital. As far as a business plan that's what we as a team will formulate but I do have marketing strategy in place already and it's damn good.
Where are you getting your figures from ($1.4B is incredibly high) and what are you trying to achieve with these posts? If you're trying to exhort people to make games in South Africa, cool - that's already happening (and not based on the financial reasoning you've laid out). If you're trying to join or even found a team, you're going to need to demonstrate what you can do - I suggest going to a game jam and jumping right in.